Starfield Releases Update 1.7.33

Starfield Releases Update 1.7.33

Earlier today.
Starfield got a new update.
This was just under 1GB on PC and about 2.6GB
on Xbox.
And although this update doesn’t feature hundreds of changes.
what it does change is
actually pretty big.
One of your favorite exploits likely just got deleted.
but in the process Bethesda also
broke something about the game and created a new bug on their own.
Although in addition to this.
Starfield just crossed a major milestone as it is now rated
lower than Fallout 76 on Steam.
so we need to talk about that.
as well as a new Todd
Howard interview gives us a background and insight into some of the more controversial
design decisions around Starfield and why exactly they went that way.
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Looking back at this update.
it does fix a few major issues in Starfield.
although notably
it does not introduce any of the new features Bethesda recently talked about in their last
update post.
And they do comment on that.
we are continuing to work on a larger update that will add in
those features and improvements.
So that is coming at some point.
This update fixed a bug where some characters wouldn’t be in their proper location.
This was both funny and frustrating.
where sometimes vendors or other quest characters
would just be gone.
And some users even found those characters under the map.
but thankfully this has since
been fixed.
Another at points hilarious bug was where you would randomly get a star station as your
spaceship.
Some users were even able to fly around in star stations.
And this was pretty funny until they realized that.
oh.
now they don’t have access to any
of their other ships anymore and all they could use is a star station.
Thankfully this too was fixed.
although at one point I would love to see a star station
DLC.
And one fix that will definitely devastate many.
the vendor chest exploit is dead.
With this patch Bethesda removed those under the map vendor chests that you could access
in three major cities.
If you weren’t familiar with this one.
it was an exploit where you could glitch under
the map to open a chest that contained a vendor’s entire inventory.
So you could steal thousands of credits.
but also all of the items that vendor was selling.
But now all of these chests are gone.
I’m sure another money exploit will pop up in time.
but for now.
yeah.
this one’s gone.
There were two minor fixes around lens flares from stars not working with some AMD GPUs.
as well as photosensitivity issues caused by the inventory screen.
But the most notable change on the visual side was Bethesda addressed an upscaling issue
that could cause textures to become blurry.
This was a big one.
One of the most popular mods for Starfield was known as the upscaling fix and it addressed
this issue.
Where basically due to a bug in the upscaling implementation.
foliage would sometimes appear
blurry.
But now Bethesda has fixed it natively.
at least kind of.
Unfortunately.
in the process of fixing the first issue.
they created another one and
kind of a bigger one.
As now some clothing textures in Starfield will look a bit odd.
You can see an example of this here.
as the same mod author who fixed the first issue
has now fixed this secondary issue to pop up.
shout out to doodles.
And basically what happened here was Bethesda disabled mipmaps with the latest update.
fixing
the terrain weirdness.
but clothing needed mipmaps to avoid getting some of these noticeable
artifacts that you can see as you’re using an upscaler.
So a bit of an annoying one.
but modders on PC have already made this a lot better.
And what is perhaps going to be the biggest change from this update.
hand scanner hitching
was resolved.
This was another one of those very popular mods out there.
but basically in Starfield
there was an issue where some weapons for certain players would cause intense lag as
soon as you opened the scanner.
Basically your game would freeze for a second or two.
As you can imagine.
this is incredibly frustrating with how often you’re using your scanner in
Starfield and just periodically having the game freeze.
But that was fixed along with a variety of the ship disappearing bugs.
An incredibly frustrating issue in Starfield was.
after putting some of your items on a
ship’s mannequin.
they could just disappear.
Those items would be gone forever.
There were several PSAs around this issue posted in the community.
And even worse.
if you were using that special mantis ship known as the Razor Leaf.
the storage
containers as well as some of the weapon racks on that ship could also sometimes delete your
items.
So you could just lose weapons or other things stored on the Razor Leaf.
but thankfully each
of these issues has been fixed with this update.
It seems like now largely most of the item deletion issues have been resolved.
at least
when it comes to spaceships.
Although this is just a proactive fix and if you already lost an item as a result of
one of these bugs.
it’s likely just gone forever.
In addition to all of that.
there were some general crashing and freezing improvements
mentioned but otherwise that is the second major update to come to Starfield.
which of
course will have the side effect of breaking a lot of your mods.
particularly things like
the Starfield script extender mods will need to be updated now.
But we also need to talk about Starfield’s dropping review scores.
Around release.
Starfield debuted on Steam with a user score in the mid 80s.
depending
on what time of day you checked it ranged from around 88 to 85.
and it largely stayed
there for the first couple of days.
But in the several weeks now since Starfield’s release.
the review score has been dropping
a few points each week.
and now if you look at Starfield’s review score it sits at 71.38%.
notably down several points from when we looked at it even just last week.
And this is major.
as now this puts Starfield as a worse reviewed game on Steam than Fallout
76.
as Fallout 76 has 71.76
% positive reviews compared to Starfield’s 71.38%.
And this comes at a very interesting point.
as at the time of filming.
both of these games
have near identical numbers of reviews.
Starfield has just 864 fewer reviews than Fallout 76.
which in the scheme of 90.000
reviews being less than 1.000
reviews apart is pretty freaking close.
And this is just wild.
Starfield and Fallout 76 are basically even right now as far as Steam reviews go.
Now in fairness.
this is not the launch version of Fallout 76.
Fallout 76 only came to Steam
in 2020 after several major updates.
and quite literally years of bug fixing.
but this definitely
seems to reflect a shift in fan sentiment around Starfield.
There are definitely some people just review bombing the game who are unhappy with it for
one reason or another.
but in general you’ve also seen people just not love Starfield as
much.
It went from heavily in the game of the year discussions before release to not really being
brought up all that often now.
I’m going to have a video diving deeper into what’s going on with all of this as well as
some of the other issues on Starfield in the next couple of days.
so get subscribed to
look out for that one.
But then we also have this new Todd Howard interview.
which is incredibly interesting.
Several of the more controversial or underutilized features in Starfield are talked about from
Todd’s perspective here.
So we get to hear why certain features work in a certain way from a dev’s perspective.
and one of the big ones on this front was Todd Howard was okay with people discovering
things in the game and sharing it.
It’s a very complex game.
and we were okay.
for better or worse.
with people discovering
things in it and sharing that.
So they’re still finding things by the time this runs.
they’re still going to be finding
things.
and I think that is a little bit of a bonus because it is a single player game
where people are able to share these water cooler moments the next day and be like.
did you know you could do this?
How did you- you can?
I didn’t know that.
Why don’t they explain that?
I found this one to be pretty interesting because I kind of see both sides on this front.
On one hand.
those random space encounters are incredibly fun.
On numerous occasions with Starfield.
I’ve had this fun loop of seeing a post online
about some cool mechanic.
and then going in my own game and trying it out and finding.
oh wow.
that actually works.
that’s really cool.
But it seems like Bethesda took this even a step further.
It seems like this is why Starfield doesn’t have as in-depth tutorials for certain systems
like crafting.
outposts.
or shipbuilding.
And I know that was a frustration for many.
especially around release.
It seems like Bethesda almost did want people creating videos or posts explaining certain
features and how they work.
and then having their fans seek out that content as opposed
to just the game explaining it.
During the review phase.
this was a huge point of frustration for me.
I almost just didn’t dive into outpost building because I just had to figure it all out on
my own.
Now fortunately.
it doesn’t seem like this is a big issue because you can pretty much
just watch a video guide or read an article on all of the major systems in Starfield.
basically everything’s been written about.
but to me it’s super interesting to learn
that this was a deliberate decision as opposed to an oversight from Bethesda.
Todd Howard also describes how in 2013 they decided to make Starfield.
and that timing
is quite typical.
Halfway through Fallout 4.
they decided that Starfield would be next.
and that’s pretty
common.
It’s oftentimes halfway through one game where they decide what the next game they’ll be
making is.
And we are in a very interesting period for that now.
We know The Elder Scrolls 6 is next.
but we don’t actually know what comes after that.
as Todd Howard has said that after The Elder Scrolls 6 we may not get Fallout 5.
So in the next couple of years.
as Bethesda fully dives into The Elder Scrolls 6.
which
we know right now is in full production.
but soon enough they’ll be deciding whatever
is next and perhaps we’ll start to hear about that in interviews.
More so than any other game Bethesda has made.
Starfield has real intention to be built as
a game that will be around for a very long time.
And that quote definitely makes me think we could see some of the most powerful mod
tools ever for Bethesda Game Studios’ game.
especially if we also get paid mods early
next year.
It makes sense to invest in better mod tools so modders can create better mods and if those
mods are being sold for money.
Bethesda gets more money from their cut.
All of this seems like a very practical long-term strategy Bethesda might be going for.
and
honestly.
as I play Starfield I am constantly thinking about how much mods can do with this
game.
I feel like once mods start to come out.
and really probably a year after mods come out
and people start to figure things out and some of the more advanced mods come.
Starfield
will reach a completely new level.
Early on into Starfield’s development.
Bethesda realized they would need to update their engine
to achieve what they wanted to do with this game.
And one thing that did take a long time was figuring out how to make random planets fun.
and evolving the systems that generate random encounters in Starfield on planets and making
sure those are also fun.
It’s interesting to hear that this took a while as I think many would argue random planets
in Starfield aren’t fun.
For me personally.
after I landed on like a dozen planets.
I kind of got the idea.
I
feel like I learned the random encounter system and things very quickly got tedious
after that.
Although on the flip side.
spaceships and ship combat were one of the features of Starfield
to get work done constantly over the entire course of development.
Flying around in space was one of the early projects on the game and reportedly this was
only finalized about a year ago.
Starfield began development about 8 years ago.
And in this process.
to make space combat fun.
they describe having to make the AI very
stupid.
otherwise it was just overpowering.
We had a version of the game.
one of our goals last holiday.
was everybody went home for
holiday break and the game was basically done.
There were bugs and etc.
but here’s a full game.
you can play it on your.
we flighted
it on the retail Xbox.
you can play it at home on your Xbox and your PC.
And Todd Howard continues on to mention how their games being done so early was not standard
for them.
but it will be now.
Seemingly.
they are very happy with how Starfield released.
and he even mentions that he was
very happy with the level of bugginess on release.
At least for the scale of this game.
the bugs have definitely been minimal with Starfield.
and I largely agree with this sentiment.
Starfield definitely has some issues.
but bugs were not one of the major ones for me.
And hearing Todd Howard say this will be the new standard is something I think all Bethesda
Game Studios fans should love.
Less buggy releases from Bethesda is a great thing.
and I have to imagine the extra Microsoft
support is a major aspect as to why all of that is possible.

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